| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| var<private> x_GLF_color : vec4<f32>; |
| let x_41 : u32 = x_6.one; |
| a = ((77u + x_41) >> 32u); |
| let x_45 : u32 = x_6.one; |
| b = ((3243u + x_45) >> 33u); |
| let x_49 : u32 = x_6.one; |
| c = ((23u + x_49) >> 345u); |
| let x_53 : u32 = x_6.one; |
| d = ((2395u + x_53) << 32u); |
| let x_57 : u32 = x_6.one; |
| e = ((290485u + x_57) << 33u); |
| let x_61 : u32 = x_6.one; |
| f = ((44321u + x_61) << 345u); |
| if (((((((x_88 == 1u) && (x_90 == 0u)) && (x_93 == 1u)) && (x_96 == 0u)) && (x_99 == 1u)) && (x_102 == 0u))) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| x_GLF_color_1 : vec4<f32>; |
| return main_out(x_GLF_color); |