blob: a5fd0d0a544f4531972a941269827fc819f3b473 [file] [log] [blame] [edit]
type Arr = [[stride(16)]] array<i32, 3>;
[[block]]
struct buf1 {
x_GLF_uniform_int_values : Arr;
};
type Arr_1 = [[stride(16)]] array<f32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr_1;
};
[[group(0), binding(1)]] var<uniform> x_7 : buf1;
[[group(0), binding(0)]] var<uniform> x_9 : buf0;
var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_v1 : vec4<f32>;
fn main_1() {
var i : i32;
var j : i32;
let x_36 : i32 = x_7.x_GLF_uniform_int_values[1];
i = x_36;
loop {
let x_41 : i32 = i;
let x_43 : i32 = x_7.x_GLF_uniform_int_values[0];
if ((x_41 < x_43)) {
} else {
break;
}
let x_47 : f32 = x_9.x_GLF_uniform_float_values[0];
let x_49 : f32 = x_9.x_GLF_uniform_float_values[1];
if ((x_47 > x_49)) {
discard;
}
let x_54 : i32 = x_7.x_GLF_uniform_int_values[1];
j = x_54;
loop {
let x_59 : i32 = j;
let x_61 : i32 = x_7.x_GLF_uniform_int_values[0];
if ((x_59 < x_61)) {
} else {
break;
}
let x_65 : f32 = gl_FragCoord.x;
let x_67 : f32 = x_9.x_GLF_uniform_float_values[0];
if ((x_65 < x_67)) {
discard;
}
let x_72 : i32 = x_7.x_GLF_uniform_int_values[2];
let x_75 : i32 = x_7.x_GLF_uniform_int_values[1];
let x_78 : i32 = x_7.x_GLF_uniform_int_values[1];
let x_81 : i32 = x_7.x_GLF_uniform_int_values[2];
x_GLF_v1 = vec4<f32>(f32(x_72), f32(x_75), f32(x_78), f32(x_81));
continuing {
let x_84 : i32 = j;
j = (x_84 + 1);
}
}
continuing {
let x_86 : i32 = i;
i = (x_86 + 1);
}
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_v1_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_v1);
}