| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| bvec2 tint_isNormal(vec2 param_0) { |
| uint2 exponent = asuint(param_0) & 0x7f80000; |
| uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000); |
| return clamped == exponent; |
| } |
| |
| |
| void isNormal_b00ab1() { |
| bvec2 res = tint_isNormal(vec2(0.0f, 0.0f)); |
| } |
| |
| struct tint_symbol { |
| vec4 value; |
| }; |
| |
| vec4 vertex_main_inner() { |
| isNormal_b00ab1(); |
| return vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| |
| tint_symbol vertex_main() { |
| vec4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| void main() { |
| tint_symbol outputs; |
| outputs = vertex_main(); |
| gl_Position = outputs.value; |
| gl_Position.y = -gl_Position.y; |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:5: 'uint2' : undeclared identifier |
| ERROR: 0:5: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| precision mediump float; |
| |
| bvec2 tint_isNormal(vec2 param_0) { |
| uint2 exponent = asuint(param_0) & 0x7f80000; |
| uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000); |
| return clamped == exponent; |
| } |
| |
| |
| void isNormal_b00ab1() { |
| bvec2 res = tint_isNormal(vec2(0.0f, 0.0f)); |
| } |
| |
| struct tint_symbol { |
| vec4 value; |
| }; |
| |
| void fragment_main() { |
| isNormal_b00ab1(); |
| return; |
| } |
| void main() { |
| fragment_main(); |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:5: 'uint2' : undeclared identifier |
| ERROR: 0:5: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| precision mediump float; |
| |
| bvec2 tint_isNormal(vec2 param_0) { |
| uint2 exponent = asuint(param_0) & 0x7f80000; |
| uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000); |
| return clamped == exponent; |
| } |
| |
| |
| void isNormal_b00ab1() { |
| bvec2 res = tint_isNormal(vec2(0.0f, 0.0f)); |
| } |
| |
| struct tint_symbol { |
| vec4 value; |
| }; |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void compute_main() { |
| isNormal_b00ab1(); |
| return; |
| } |
| void main() { |
| compute_main(); |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:5: 'uint2' : undeclared identifier |
| ERROR: 0:5: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |