| SKIP: FAILED |
| |
| cbuffer cbuffer_x_7 : register(b0, space0) { |
| uint4 x_7[1]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| float3 computePoint_() { |
| if (true) { |
| const float x_48 = asfloat(x_7[0].x); |
| const float x_50 = asfloat(x_7[0].y); |
| if ((x_48 > x_50)) { |
| discard; |
| } |
| return float3(0.0f, 0.0f, 0.0f); |
| } |
| float3 unused; |
| return unused; |
| } |
| |
| void main_1() { |
| bool x_34 = false; |
| [loop] while (true) { |
| const float3 x_36 = computePoint_(); |
| const float x_41 = gl_FragCoord.x; |
| if ((x_41 < 0.0f)) { |
| x_34 = true; |
| break; |
| } |
| const float3 x_45 = computePoint_(); |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| x_34 = true; |
| break; |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_4 = {x_GLF_color}; |
| return tint_symbol_4; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| C:\src\tint\test\Shader@0x0000017E3AA920C0(22,10-21): warning X3557: loop only executes for 0 iteration(s), consider removing [loop] |
| C:\src\tint\test\Shader@0x0000017E3AA920C0(11,10-13): internal error: invalid access of unbound variable |
| |