| struct buf0 { |
| injectionSwitch : vec2<f32>; |
| }; |
| |
| struct StructType { |
| col : vec3<f32>; |
| bbbb : vec4<bool>; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_5 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var x_33 : StructType; |
| var x_38 : i32; |
| var x_42 : StructType; |
| var x_33_phi : StructType; |
| var x_9_phi : i32; |
| var x_42_phi : StructType; |
| var x_10_phi : i32; |
| x_33_phi = StructType(vec3<f32>(0.0, 0.0, 0.0), vec4<bool>(false, false, false, false)); |
| x_9_phi = 0; |
| loop { |
| var x_34 : StructType; |
| var x_7 : i32; |
| x_33 = x_33_phi; |
| let x_9 : i32 = x_9_phi; |
| let x_37 : f32 = x_5.injectionSwitch.y; |
| x_38 = i32(x_37); |
| if ((x_9 < x_38)) { |
| } else { |
| break; |
| } |
| |
| continuing { |
| x_34 = x_33; |
| x_34.col = vec3<f32>(1.0, 0.0, 0.0); |
| x_7 = (x_9 + 1); |
| x_33_phi = x_34; |
| x_9_phi = x_7; |
| } |
| } |
| x_42_phi = x_33; |
| x_10_phi = 0; |
| loop { |
| var x_43 : StructType; |
| var x_8 : i32; |
| x_42 = x_42_phi; |
| let x_10 : i32 = x_10_phi; |
| if ((x_10 < x_38)) { |
| } else { |
| break; |
| } |
| |
| continuing { |
| x_43 = x_42; |
| x_43.col = vec3<f32>(1.0, 0.0, 0.0); |
| x_8 = (x_10 + 1); |
| x_42_phi = x_43; |
| x_10_phi = x_8; |
| } |
| } |
| let x_47 : vec3<f32> = x_42.col; |
| x_GLF_color = vec4<f32>(x_47.x, x_47.y, x_47.z, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |