blob: c84ae29109403d735895eeb31523adb7538ddcb9 [file] [log] [blame] [edit]
Texture2D<float4> t : register(t0, space1);
SamplerState s : register(s1, space1);
void main() {
float4 res = t.GatherRed(s, float2(0.0f, 0.0f));
return;
}