| type Arr = [[stride(16)]] array<f32, 2>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| struct buf1 { |
| zero : f32; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| [[group(0), binding(1)]] var<uniform> x_9 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var v0 : vec2<f32>; |
| var v1 : vec4<f32>; |
| var x_57 : vec4<f32>; |
| let x_32 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| v0 = vec2<f32>(x_32, x_32); |
| let x_35 : f32 = v0.x; |
| let x_36 : vec4<f32> = vec4<f32>(x_35, x_35, x_35, x_35); |
| v1 = x_36; |
| let x_38 : f32 = x_9.zero; |
| let x_40 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| if (!((x_38 == x_40))) { |
| let x_46 : f32 = x_9.zero; |
| let x_48 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| if ((x_46 == x_48)) { |
| return; |
| } |
| let x_53 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_56 : vec2<f32> = (vec2<f32>(x_36.y, x_36.z) - vec2<f32>(x_53, x_53)); |
| x_57 = vec4<f32>(x_36.x, x_56.x, x_56.y, x_36.w); |
| v1 = x_57; |
| } else { |
| discard; |
| } |
| x_GLF_color = x_57; |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |