blob: de8612d4c221debc71429d66980514b5562cd04b [file] [log] [blame] [edit]
SKIP: FAILED
#version 310 es
precision mediump float;
bvec4 tint_isNormal(vec4 param_0) {
uint4 exponent = asuint(param_0) & 0x7f80000;
uint4 clamped = clamp(exponent, 0x0080000, 0x7f00000);
return clamped == exponent;
}
bvec3 tint_isNormal_1(vec3 param_0) {
uint3 exponent = asuint(param_0) & 0x7f80000;
uint3 clamped = clamp(exponent, 0x0080000, 0x7f00000);
return clamped == exponent;
}
bvec2 tint_isNormal_2(vec2 param_0) {
uint2 exponent = asuint(param_0) & 0x7f80000;
uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000);
return clamped == exponent;
}
bool tint_isNormal_3(float param_0) {
uint exponent = asuint(param_0) & 0x7f80000;
uint clamped = clamp(exponent, 0x0080000, 0x7f00000);
return clamped == exponent;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
tint_isNormal(vec4(0.0f, 0.0f, 0.0f, 0.0f));
tint_isNormal(vec4(1.0f));
tint_isNormal(vec4(1.0f, 2.0f, 3.0f, 4.0f));
tint_isNormal_1(vec3(0.0f, 0.0f, 0.0f));
tint_isNormal_1(vec3(1.0f));
tint_isNormal_1(vec3(1.0f, 2.0f, 3.0f));
tint_isNormal_2(vec2(0.0f, 0.0f));
tint_isNormal_2(vec2(1.0f));
tint_isNormal_2(vec2(1.0f, 2.0f));
tint_isNormal_3(1.0f);
tint_isNormal_3(2.0f);
tint_isNormal_3(3.0f);
return;
}
void main() {
tint_symbol();
}
Error parsing GLSL shader:
ERROR: 0:5: 'uint4' : undeclared identifier
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.