blob: 862c6441c7aa367aa93b88a3c7a038eaf8f580d8 [file] [log] [blame] [edit]
[[group(1), binding(0)]] var t : texture_2d<i32>;
[[group(1), binding(1)]] var s : sampler;
[[stage(fragment)]]
fn main() {
var res : vec4<i32> = textureGather(1, t, s, vec2<f32>());
}