blob: 027fc0fe52254a4d0dd46020362c19b0ec15c46e [file] [log] [blame] [edit]
struct buf0 {
injectionSwitch : vec2<f32>;
};
struct StructType {
col : vec3<f32>;
bbbb : vec4<bool>;
};
[[group(0), binding(0)]] var<uniform> x_5 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var x_33 : StructType;
var x_38 : i32;
var x_42 : StructType;
var x_33_phi : StructType;
var x_9_phi : i32;
var x_42_phi : StructType;
var x_10_phi : i32;
x_33_phi = StructType(vec3<f32>(0.0, 0.0, 0.0), vec4<bool>(false, false, false, false));
x_9_phi = 0;
loop {
var x_34 : StructType;
var x_7 : i32;
x_33 = x_33_phi;
let x_9 : i32 = x_9_phi;
let x_37 : f32 = x_5.injectionSwitch.y;
x_38 = i32(x_37);
if ((x_9 < x_38)) {
} else {
break;
}
continuing {
x_34 = x_33;
x_34.col = vec3<f32>(1.0, 0.0, 0.0);
x_7 = (x_9 + 1);
x_33_phi = x_34;
x_9_phi = x_7;
}
}
x_42_phi = x_33;
x_10_phi = 0;
loop {
var x_43 : StructType;
var x_8 : i32;
x_42 = x_42_phi;
let x_10 : i32 = x_10_phi;
if ((x_10 < x_38)) {
} else {
break;
}
continuing {
x_43 = x_42;
x_43.col = vec3<f32>(1.0, 0.0, 0.0);
x_8 = (x_10 + 1);
x_42_phi = x_43;
x_10_phi = x_8;
}
}
let x_47 : vec3<f32> = x_42.col;
x_GLF_color = vec4<f32>(x_47.x, x_47.y, x_47.z, 1.0);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}