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dawn
/
tint
/
refs/heads/chromium/4781
/
.
/
test
/
intrinsics
/
gen
/
textureSample
/
3b50bd.wgsl.expected.glsl
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#version 310 es
precision mediump
float
;
uniform highp sampler3D arg_0
;
void
textureSample_3b50bd
()
{
vec4 res
=
texture
(
arg_0
,
vec3
(
0.0f
,
0.0f
,
0.0f
));
}
void
fragment_main
()
{
textureSample_3b50bd
();
return
;
}
void
main
()
{
fragment_main
();
}