blob: b75e5db55fa32a8264f0186a651630c41b76d5f4 [file] [log] [blame] [edit]
#version 310 es
precision mediump float;
uniform highp sampler2D arg_0;
void textureSample_7c3baa() {
vec4 res = textureOffset(arg_0, vec2(0.0f, 0.0f), ivec2(0, 0));
}
void fragment_main() {
textureSample_7c3baa();
return;
}
void main() {
fragment_main();
}