| type Arr = [[stride(16)]] array<f32, 7>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var v1 : vec4<f32>; |
| var v2 : vec4<f32>; |
| var v3 : vec4<f32>; |
| var v4 : vec4<f32>; |
| var x_69 : bool; |
| var x_77 : bool; |
| var x_85 : bool; |
| var x_93 : bool; |
| var x_70_phi : bool; |
| var x_78_phi : bool; |
| var x_86_phi : bool; |
| var x_94_phi : bool; |
| let x_41 : f32 = x_6.x_GLF_uniform_float_values[2]; |
| let x_43 : f32 = x_6.x_GLF_uniform_float_values[2]; |
| let x_45 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_47 : f32 = x_6.x_GLF_uniform_float_values[2]; |
| v1 = vec4<f32>(x_41, x_43, x_45, x_47); |
| v2 = vec4<f32>(1.570796371, 1.119769573, 0x1.8p+128, 0.927295208); |
| let x_50 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| v3 = vec4<f32>(x_50, x_50, x_50, x_50); |
| let x_52 : vec4<f32> = v1; |
| let x_53 : vec4<f32> = v2; |
| let x_54 : vec4<f32> = v3; |
| v4 = smoothStep(x_52, x_53, x_54); |
| let x_56 : vec4<f32> = v4; |
| x_GLF_color = vec4<f32>(x_56.x, x_56.y, x_56.w, x_56.x); |
| let x_59 : f32 = v4.x; |
| let x_61 : f32 = x_6.x_GLF_uniform_float_values[4]; |
| let x_62 : bool = (x_59 > x_61); |
| x_70_phi = x_62; |
| if (x_62) { |
| let x_66 : f32 = v4.x; |
| let x_68 : f32 = x_6.x_GLF_uniform_float_values[5]; |
| x_69 = (x_66 < x_68); |
| x_70_phi = x_69; |
| } |
| let x_70 : bool = x_70_phi; |
| x_78_phi = x_70; |
| if (x_70) { |
| let x_74 : f32 = v4.y; |
| let x_76 : f32 = x_6.x_GLF_uniform_float_values[3]; |
| x_77 = (x_74 > x_76); |
| x_78_phi = x_77; |
| } |
| let x_78 : bool = x_78_phi; |
| x_86_phi = x_78; |
| if (x_78) { |
| let x_82 : f32 = v4.y; |
| let x_84 : f32 = x_6.x_GLF_uniform_float_values[6]; |
| x_85 = (x_82 < x_84); |
| x_86_phi = x_85; |
| } |
| let x_86 : bool = x_86_phi; |
| x_94_phi = x_86; |
| if (x_86) { |
| let x_90 : f32 = v4.w; |
| let x_92 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| x_93 = (x_90 == x_92); |
| x_94_phi = x_93; |
| } |
| let x_94 : bool = x_94_phi; |
| if (x_94) { |
| let x_99 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_101 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| let x_103 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| let x_105 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| x_GLF_color = vec4<f32>(x_99, x_101, x_103, x_105); |
| } else { |
| let x_108 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| x_GLF_color = vec4<f32>(x_108, x_108, x_108, x_108); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |