| #version 310 es |
| precision mediump float; |
| |
| uniform highp sampler2DMS arg_0; |
| vec4 tint_symbol_1 = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void textureDimensions_f60bdb() { |
| ivec2 res = ivec2(0, 0); |
| ivec2 x_16 = ivec2(textureSize(arg_0)); |
| res = x_16; |
| return; |
| } |
| |
| void tint_symbol_2(vec4 tint_symbol) { |
| tint_symbol_1 = tint_symbol; |
| return; |
| } |
| |
| void vertex_main_1() { |
| textureDimensions_f60bdb(); |
| tint_symbol_2(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| return; |
| } |
| |
| struct vertex_main_out { |
| vec4 tint_symbol_1_1; |
| }; |
| struct tint_symbol_3 { |
| vec4 tint_symbol_1_1; |
| }; |
| |
| vertex_main_out vertex_main_inner() { |
| vertex_main_1(); |
| vertex_main_out tint_symbol_4 = vertex_main_out(tint_symbol_1); |
| return tint_symbol_4; |
| } |
| |
| tint_symbol_3 vertex_main() { |
| vertex_main_out inner_result = vertex_main_inner(); |
| tint_symbol_3 wrapper_result = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.tint_symbol_1_1 = inner_result.tint_symbol_1_1; |
| return wrapper_result; |
| } |
| void main() { |
| tint_symbol_3 outputs; |
| outputs = vertex_main(); |
| gl_Position = outputs.tint_symbol_1_1; |
| gl_Position.y = -gl_Position.y; |
| } |
| |
| |
| #version 310 es |
| precision mediump float; |
| |
| uniform highp sampler2DMS arg_0; |
| |
| void textureDimensions_f60bdb() { |
| ivec2 res = ivec2(0, 0); |
| ivec2 x_16 = ivec2(textureSize(arg_0)); |
| res = x_16; |
| return; |
| } |
| |
| struct vertex_main_out { |
| vec4 tint_symbol_1_1; |
| }; |
| struct tint_symbol_3 { |
| vec4 tint_symbol_1_1; |
| }; |
| |
| void fragment_main_1() { |
| textureDimensions_f60bdb(); |
| return; |
| } |
| |
| void fragment_main() { |
| fragment_main_1(); |
| return; |
| } |
| void main() { |
| fragment_main(); |
| } |
| |
| |
| #version 310 es |
| precision mediump float; |
| |
| uniform highp sampler2DMS arg_0; |
| |
| void textureDimensions_f60bdb() { |
| ivec2 res = ivec2(0, 0); |
| ivec2 x_16 = ivec2(textureSize(arg_0)); |
| res = x_16; |
| return; |
| } |
| |
| struct vertex_main_out { |
| vec4 tint_symbol_1_1; |
| }; |
| struct tint_symbol_3 { |
| vec4 tint_symbol_1_1; |
| }; |
| |
| void compute_main_1() { |
| textureDimensions_f60bdb(); |
| return; |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void compute_main() { |
| compute_main_1(); |
| return; |
| } |
| void main() { |
| compute_main(); |
| } |
| |
| |