blob: ff180462d91b7780d9d128e520ef65a4cbb0db9c [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void textureLoad_e3d2cc(texture2d_ms<int, access::read> tint_symbol_1) {
int4 res = tint_symbol_1.read(uint2(int2()), 1);
}
float4 vertex_main_inner(texture2d_ms<int, access::read> tint_symbol_2) {
textureLoad_e3d2cc(tint_symbol_2);
return float4();
}
vertex tint_symbol vertex_main(texture2d_ms<int, access::read> tint_symbol_3 [[texture(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture2d_ms<int, access::read> tint_symbol_4 [[texture(0)]]) {
textureLoad_e3d2cc(tint_symbol_4);
return;
}
kernel void compute_main(texture2d_ms<int, access::read> tint_symbol_5 [[texture(0)]]) {
textureLoad_e3d2cc(tint_symbol_5);
return;
}