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dawn
/
tint
/
refs/heads/chromium/4796
/
.
/
test
/
intrinsics
/
textureGather
/
i32
/
red.wgsl.expected.wgsl
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[[
group
(
1
),
binding
(
0
)]]
var
t
:
texture_2d
<i32>
;
[[
group
(
1
),
binding
(
1
)]]
var
s
:
sampler
;
[[
stage
(
fragment
)]]
fn main
()
{
var
res
:
vec4
<i32>
=
textureGather
(
0
,
t
,
s
,
vec2
<f32>
());
}