| type Arr = [[stride(16)]] array<i32, 2>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_7 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var f : f32; |
| var a : i32; |
| f = 2.0; |
| let x_27 : f32 = f; |
| a = i32((1.0 - clamp(1.0, 1.0, x_27))); |
| let x_31 : i32 = a; |
| let x_33 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| if ((x_31 == x_33)) { |
| let x_39 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| let x_42 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| let x_45 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| let x_48 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_39), f32(x_42), f32(x_45), f32(x_48)); |
| } else { |
| let x_52 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| let x_53 : f32 = f32(x_52); |
| x_GLF_color = vec4<f32>(x_53, x_53, x_53, x_53); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |