blob: 751668810b4a9a4c7831464cb126006e194e932a [file] [log] [blame] [edit]
SKIP: FAILED
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int i = 0;
const float x_51 = asfloat(x_6[0].x);
i = int(x_51);
switch(i) {
case 0: {
[loop] while (true) {
i = (i + 1);
switch(i) {
case 2: {
i = (i + 5);
break;
}
case 1: {
{
if ((i > 200)) {
} else {
break;
}
}
continue;
break;
}
default: {
i = (i + 7);
break;
}
}
{
if ((i > 200)) {
} else {
break;
}
}
}
if ((i > 100)) {
i = (i - 2);
break;
}
/* fallthrough */
{
i = (i - 3);
}
break;
}
default: {
i = (i - 3);
break;
}
}
if ((i == -2)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_2 = {x_GLF_color};
return tint_symbol_2;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
C:\src\tint\test\Shader@0x0000019C85DE9DB0(26,13-21): error X3708: continue cannot be used in a switch