[[group(1), binding(1)]] var arg_1 : texture_cube_array<f32>; | |
[[group(1), binding(2)]] var arg_2 : sampler; | |
fn textureGather_3112e8() { | |
var res : vec4<f32> = textureGather(1, arg_1, arg_2, vec3<f32>(), 1); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
textureGather_3112e8(); | |
return vec4<f32>(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
textureGather_3112e8(); | |
} | |
[[stage(compute), workgroup_size(1)]] | |
fn compute_main() { | |
textureGather_3112e8(); | |
} |