| #version 310 es | |
| precision mediump float; | |
| struct Uniforms { | |
| mat4 modelViewProjectionMatrix; | |
| }; | |
| layout (binding = 0) uniform Uniforms_1 { | |
| mat4 modelViewProjectionMatrix; | |
| } uniforms; | |
| struct VertexInput { | |
| vec4 cur_position; | |
| vec4 color; | |
| }; | |
| struct VertexOutput { | |
| vec4 vtxFragColor; | |
| vec4 Position; | |
| }; | |
| struct tint_symbol_3 { | |
| vec4 cur_position; | |
| vec4 color; | |
| }; | |
| struct tint_symbol_4 { | |
| vec4 vtxFragColor; | |
| vec4 Position; | |
| }; | |
| VertexOutput vtx_main_inner(VertexInput tint_symbol) { | |
| VertexOutput tint_symbol_1 = VertexOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); | |
| tint_symbol_1.Position = (uniforms.modelViewProjectionMatrix * tint_symbol.cur_position); | |
| tint_symbol_1.vtxFragColor = tint_symbol.color; | |
| return tint_symbol_1; | |
| } | |
| struct tint_symbol_6 { | |
| vec4 fragColor; | |
| }; | |
| struct tint_symbol_7 { | |
| vec4 value; | |
| }; | |
| tint_symbol_4 vtx_main(tint_symbol_3 tint_symbol_2) { | |
| VertexInput tint_symbol_8 = VertexInput(tint_symbol_2.cur_position, tint_symbol_2.color); | |
| VertexOutput inner_result = vtx_main_inner(tint_symbol_8); | |
| tint_symbol_4 wrapper_result = tint_symbol_4(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); | |
| wrapper_result.vtxFragColor = inner_result.vtxFragColor; | |
| wrapper_result.Position = inner_result.Position; | |
| return wrapper_result; | |
| } | |
| in vec4 cur_position; | |
| in vec4 color; | |
| out vec4 vtxFragColor; | |
| void main() { | |
| tint_symbol_3 inputs; | |
| inputs.cur_position = cur_position; | |
| inputs.color = color; | |
| tint_symbol_4 outputs; | |
| outputs = vtx_main(inputs); | |
| vtxFragColor = outputs.vtxFragColor; | |
| gl_Position = outputs.Position; | |
| gl_Position.y = -gl_Position.y; | |
| } | |
| #version 310 es | |
| precision mediump float; | |
| struct Uniforms { | |
| mat4 modelViewProjectionMatrix; | |
| }; | |
| struct VertexInput { | |
| vec4 cur_position; | |
| vec4 color; | |
| }; | |
| struct VertexOutput { | |
| vec4 vtxFragColor; | |
| vec4 Position; | |
| }; | |
| struct tint_symbol_3 { | |
| vec4 cur_position; | |
| vec4 color; | |
| }; | |
| struct tint_symbol_4 { | |
| vec4 vtxFragColor; | |
| vec4 Position; | |
| }; | |
| struct tint_symbol_6 { | |
| vec4 fragColor; | |
| }; | |
| struct tint_symbol_7 { | |
| vec4 value; | |
| }; | |
| vec4 frag_main_inner(vec4 fragColor) { | |
| return fragColor; | |
| } | |
| tint_symbol_7 frag_main(tint_symbol_6 tint_symbol_5) { | |
| vec4 inner_result_1 = frag_main_inner(tint_symbol_5.fragColor); | |
| tint_symbol_7 wrapper_result_1 = tint_symbol_7(vec4(0.0f, 0.0f, 0.0f, 0.0f)); | |
| wrapper_result_1.value = inner_result_1; | |
| return wrapper_result_1; | |
| } | |
| in vec4 fragColor; | |
| out vec4 value; | |
| void main() { | |
| tint_symbol_6 inputs; | |
| inputs.fragColor = fragColor; | |
| tint_symbol_7 outputs; | |
| outputs = frag_main(inputs); | |
| value = outputs.value; | |
| } | |