| #version 310 es | |
| precision mediump float; | |
| vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); | |
| void main_1() { | |
| tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); | |
| return; | |
| } | |
| struct main_out { | |
| vec4 tint_symbol; | |
| }; | |
| struct tint_symbol_2 { | |
| vec4 tint_symbol; | |
| }; | |
| main_out tint_symbol_1_inner() { | |
| main_1(); | |
| main_out tint_symbol_3 = main_out(tint_symbol); | |
| return tint_symbol_3; | |
| } | |
| tint_symbol_2 tint_symbol_1() { | |
| main_out inner_result = tint_symbol_1_inner(); | |
| tint_symbol_2 wrapper_result = tint_symbol_2(vec4(0.0f, 0.0f, 0.0f, 0.0f)); | |
| wrapper_result.tint_symbol = inner_result.tint_symbol; | |
| return wrapper_result; | |
| } | |
| void main() { | |
| tint_symbol_2 outputs; | |
| outputs = tint_symbol_1(); | |
| gl_Position = outputs.tint_symbol; | |
| gl_Position.y = -gl_Position.y; | |
| } | |