| struct tint_symbol_1 { | |
| uint VertexIndex : SV_VertexID; | |
| }; | |
| struct tint_symbol_2 { | |
| float4 value : SV_Position; | |
| }; | |
| float4 vtx_main_inner(uint VertexIndex) { | |
| float2 pos[3] = {float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)}; | |
| return float4(pos[VertexIndex], 0.0f, 1.0f); | |
| } | |
| tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol) { | |
| const float4 inner_result = vtx_main_inner(tint_symbol.VertexIndex); | |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; | |
| wrapper_result.value = inner_result; | |
| return wrapper_result; | |
| } | |
| struct tint_symbol_3 { | |
| float4 value : SV_Target0; | |
| }; | |
| float4 frag_main_inner() { | |
| return float4(1.0f, 0.0f, 0.0f, 1.0f); | |
| } | |
| tint_symbol_3 frag_main() { | |
| const float4 inner_result_1 = frag_main_inner(); | |
| tint_symbol_3 wrapper_result_1 = (tint_symbol_3)0; | |
| wrapper_result_1.value = inner_result_1; | |
| return wrapper_result_1; | |
| } |