blob: 6e3b62767c04a5f02bd90262b71edd716f602c61 [file] [log] [blame] [edit]
#version 310 es
precision mediump float;
uniform highp usampler2D t;
void tint_symbol() {
uvec4 res = textureGather(t, vec2(0.0f, 0.0f), 1);
return;
}
void main() {
tint_symbol();
}