| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct buf0 { |
| vec2 injectionSwitch; |
| }; |
| |
| layout (binding = 0) uniform buf0_1 { |
| vec2 injectionSwitch; |
| } x_6; |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int k = 0; |
| int GLF_dead0j = 0; |
| int donor_replacementGLF_dead0stack[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| int donor_replacementGLF_dead0top = 0; |
| int x_54 = 0; |
| vec4 matrix_b = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| int b = 0; |
| k = 0; |
| { |
| for(; (k < 4); k = (k + 1)) { |
| float x_62 = x_6.injectionSwitch.y; |
| if ((0.0f > x_62)) { |
| GLF_dead0j = 1; |
| while (true) { |
| int x_13 = donor_replacementGLF_dead0stack[0]; |
| if ((1 <= x_13)) { |
| } else { |
| break; |
| } |
| } |
| if (((donor_replacementGLF_dead0top >= 0) & (donor_replacementGLF_dead0top < 9))) { |
| int x_17 = (donor_replacementGLF_dead0top + 1); |
| donor_replacementGLF_dead0top = x_17; |
| x_54 = x_17; |
| } else { |
| x_54 = 0; |
| } |
| donor_replacementGLF_dead0stack[x_54] = 1; |
| } |
| matrix_b = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| b = 3; |
| { |
| for(; (b >= 0); b = (b - 1)) { |
| int x_20 = b; |
| float x_87 = matrix_b[b]; |
| matrix_b[x_20] = (x_87 - 1.0f); |
| } |
| } |
| } |
| } |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol_inner() { |
| main_1(); |
| main_out tint_symbol_2 = main_out(x_GLF_color); |
| return tint_symbol_2; |
| } |
| |
| tint_symbol_1 tint_symbol() { |
| main_out inner_result = tint_symbol_inner(); |
| tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| out vec4 x_GLF_color_1; |
| void main() { |
| tint_symbol_1 outputs; |
| outputs = tint_symbol(); |
| x_GLF_color_1 = outputs.x_GLF_color_1; |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:34: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:34: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |