blob: cc2ab6741ddda0abe5c3ba5db1b186febcba335c [file] [log] [blame] [edit]
struct buf0 {
one : i32;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn func_() -> vec4<f32> {
let x_48 : i32 = x_6.one;
if ((x_48 == 1)) {
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
return vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
fn main_1() {
var i : i32;
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
i = 0;
loop {
let x_33 : i32 = i;
let x_35 : i32 = x_6.one;
if ((x_33 <= x_35)) {
} else {
break;
}
let x_38 : i32 = i;
switch(x_38) {
case 1: {
let x_43 : vec4<f32> = func_();
x_GLF_color = x_43;
fallthrough;
}
default: {
fallthrough;
}
case 0: {
x_GLF_color.y = 0.0;
}
}
continuing {
let x_44 : i32 = i;
i = (x_44 + 1);
}
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}