| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| vec4 x_2 = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| int x_3 = 0; |
| int x_4 = 0; |
| |
| void main_1() { |
| int x_33_phi = 0; |
| vec4 x_18 = x_2; |
| int x_28 = x_3; |
| x_33_phi = 0; |
| if (((((int(x_18.x) & 1) + (int(x_18.y) & 1)) + x_28) == int(x_18.z))) { |
| while (true) { |
| int x_34 = 0; |
| int x_33 = x_33_phi; |
| if ((uint(x_33) < uint(10))) { |
| } else { |
| break; |
| } |
| { |
| x_34 = (x_33 + 1); |
| x_33_phi = x_34; |
| } |
| } |
| } |
| x_4 = 1; |
| return; |
| } |
| |
| struct main_out { |
| int x_4_1; |
| }; |
| struct tint_symbol_2 { |
| int x_3_param; |
| vec4 x_2_param; |
| }; |
| struct tint_symbol_3 { |
| int x_4_1; |
| }; |
| |
| main_out tint_symbol_inner(vec4 x_2_param, int x_3_param) { |
| x_2 = x_2_param; |
| x_3 = x_3_param; |
| main_1(); |
| main_out tint_symbol_4 = main_out(x_4); |
| return tint_symbol_4; |
| } |
| |
| tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1) { |
| main_out inner_result = tint_symbol_inner(tint_symbol_1.x_2_param, tint_symbol_1.x_3_param); |
| tint_symbol_3 wrapper_result = tint_symbol_3(0); |
| wrapper_result.x_4_1 = inner_result.x_4_1; |
| return wrapper_result; |
| } |
| in int x_3_param; |
| out int x_4_1; |
| void main() { |
| tint_symbol_2 inputs; |
| inputs.x_3_param = x_3_param; |
| inputs.x_2_param = gl_FragCoord; |
| tint_symbol_3 outputs; |
| outputs = tint_symbol(inputs); |
| x_4_1 = outputs.x_4_1; |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:56: 'int' : must be qualified as flat in |
| ERROR: 0:56: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |