blob: 31f64d3a0ff17924dbb6e628ec89e63041fb5230 [file] [log] [blame] [edit]
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureGather_9a6358() {
float4 res = arg_0.Gather(arg_1, float3(0.0f, 0.0f, float(1)));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureGather_9a6358();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureGather_9a6358();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureGather_9a6358();
return;
}