blob: 13275afeb0d792f262be8f09b89d08b002f1eaea [file] [log] [blame] [edit]
[[group(1), binding(0)]] var t : texture_2d<i32>;
[[group(1), binding(1)]] var s : sampler;
[[stage(fragment)]]
fn main() {
var res : vec4<i32> = textureGather(2, t, s, vec2<f32>());
}