blob: 1516eea16875a4a2db3c5b9c2e33baffbf2c7df5 [file] [log] [blame] [edit]
[[group(1), binding(0)]] var t : texture_2d<i32>;
[[group(1), binding(1)]] var s : sampler;
[[stage(fragment)]]
fn main() {
var res : vec4<i32> = textureGather(0, t, s, vec2<f32>());
}