blob: 971f64ab5583c8b776db2d36f6a4b4515e9e85ae [file] [log] [blame] [edit]
SKIP: FAILED
#version 310 es
precision mediump float;
struct tint_padded_array_element {
float el;
};
struct buf0 {
tint_padded_array_element x_GLF_uniform_float_values[2];
};
layout (binding = 0) uniform buf0_1 {
tint_padded_array_element x_GLF_uniform_float_values[2];
} x_5;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float x_23 = x_5.x_GLF_uniform_float_values[1].el;
if ((rsqrt(x_23) < -1.0f)) {
float x_30 = x_5.x_GLF_uniform_float_values[0].el;
x_GLF_color = vec4(x_30, x_30, x_30, x_30);
} else {
float x_33 = x_5.x_GLF_uniform_float_values[1].el;
float x_35 = x_5.x_GLF_uniform_float_values[0].el;
float x_37 = x_5.x_GLF_uniform_float_values[0].el;
float x_39 = x_5.x_GLF_uniform_float_values[1].el;
x_GLF_color = vec4(x_33, x_35, x_37, x_39);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
struct tint_symbol_1 {
vec4 x_GLF_color_1;
};
main_out tint_symbol_inner() {
main_1();
main_out tint_symbol_2 = main_out(x_GLF_color);
return tint_symbol_2;
}
tint_symbol_1 tint_symbol() {
main_out inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
out vec4 x_GLF_color_1;
void main() {
tint_symbol_1 outputs;
outputs = tint_symbol();
x_GLF_color_1 = outputs.x_GLF_color_1;
}
Error parsing GLSL shader:
ERROR: 0:18: 'rsqrt' : no matching overloaded function found
ERROR: 0:18: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.