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/
tint
/
refs/heads/chromium/4832
/
.
/
test
/
shader_io
/
vertex_output_builtins.wgsl
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[[
stage
(
vertex
)]]
fn main
()
->
[[
builtin
(
position
)]]
vec4
<f32>
{
return
vec4
<f32>
(
1.0
,
2.0
,
3.0
,
4.0
);
}