#version 310 es | |
precision mediump float; | |
uniform highp sampler3D arg_0; | |
void textureSampleBias_d3fa1b() { | |
vec4 res = texture(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f); | |
} | |
void fragment_main() { | |
textureSampleBias_d3fa1b(); | |
return; | |
} | |
void main() { | |
fragment_main(); | |
} | |