| FragmentOutputs tint_symbol_inner() { |
| FragmentOutputs tint_symbol_2 = FragmentOutputs(1, 2.0f, 1u, 1.0f, 2u, vec4(1.0f, 2.0f, 3.0f, 4.0f)); |
| tint_symbol_1 tint_symbol() { |
| FragmentOutputs inner_result = tint_symbol_inner(); |
| tint_symbol_1 wrapper_result = tint_symbol_1(0, 0u, 0.0f, vec4(0.0f, 0.0f, 0.0f, 0.0f), 0.0f, 0u); |
| wrapper_result.loc0 = inner_result.loc0; |
| wrapper_result.frag_depth = inner_result.frag_depth; |
| wrapper_result.loc1 = inner_result.loc1; |
| wrapper_result.loc2 = inner_result.loc2; |
| wrapper_result.sample_mask = inner_result.sample_mask; |
| wrapper_result.loc3 = inner_result.loc3; |
| gl_FragDepth = outputs.frag_depth; |
| gl_SampleMask = outputs.sample_mask; |
| Error parsing GLSL shader: |
| ERROR: 0:49: 'gl_SampleMask' : required extension not requested: GL_OES_sample_variables |
| ERROR: 0:49: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |