| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct tint_padded_array_element { |
| int el; |
| }; |
| struct buf0 { |
| tint_padded_array_element x_GLF_uniform_int_values[3]; |
| }; |
| |
| int x_GLF_global_loop_count = 0; |
| layout (binding = 0) uniform buf0_1 { |
| tint_padded_array_element x_GLF_uniform_int_values[3]; |
| } x_7; |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| int func_() { |
| while (true) { |
| if ((x_GLF_global_loop_count < 100)) { |
| } else { |
| break; |
| } |
| x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); |
| int x_78 = x_7.x_GLF_uniform_int_values[0].el; |
| return x_78; |
| } |
| int x_80 = x_7.x_GLF_uniform_int_values[2].el; |
| return x_80; |
| } |
| |
| void main_1() { |
| int a = 0; |
| x_GLF_global_loop_count = 0; |
| while (true) { |
| x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); |
| if (false) { |
| return; |
| } |
| { |
| if ((true & (x_GLF_global_loop_count < 100))) { |
| } else { |
| break; |
| } |
| } |
| } |
| int x_42 = func_(); |
| a = x_42; |
| int x_43 = a; |
| int x_45 = x_7.x_GLF_uniform_int_values[2].el; |
| if ((x_43 == x_45)) { |
| int x_51 = x_7.x_GLF_uniform_int_values[0].el; |
| int x_54 = x_7.x_GLF_uniform_int_values[1].el; |
| int x_57 = x_7.x_GLF_uniform_int_values[1].el; |
| int x_60 = x_7.x_GLF_uniform_int_values[0].el; |
| x_GLF_color = vec4(float(x_51), float(x_54), float(x_57), float(x_60)); |
| } else { |
| int x_64 = x_7.x_GLF_uniform_int_values[1].el; |
| float x_65 = float(x_64); |
| x_GLF_color = vec4(x_65, x_65, x_65, x_65); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol_inner() { |
| main_1(); |
| main_out tint_symbol_2 = main_out(x_GLF_color); |
| return tint_symbol_2; |
| } |
| |
| tint_symbol_1 tint_symbol() { |
| main_out inner_result = tint_symbol_inner(); |
| tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| out vec4 x_GLF_color_1; |
| void main() { |
| tint_symbol_1 outputs; |
| outputs = tint_symbol(); |
| x_GLF_color_1 = outputs.x_GLF_color_1; |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:40: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' const bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:40: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
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