| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| mat4x3 m43 = mat4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| int ll1 = 0; |
| int rows = 0; |
| int ll4 = 0; |
| int ll2 = 0; |
| int c = 0; |
| mat4x3 tempm43 = mat4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| int ll3 = 0; |
| int d = 0; |
| int r = 0; |
| float sums[9] = float[9](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| int idx = 0; |
| m43 = mat4x3(vec3(1.0f, 0.0f, 0.0f), vec3(0.0f, 1.0f, 0.0f), vec3(0.0f, 0.0f, 1.0f), vec3(0.0f, 0.0f, 0.0f)); |
| ll1 = 0; |
| rows = 2; |
| while (true) { |
| if (true) { |
| } else { |
| break; |
| } |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| if ((ll1 >= 5)) { |
| break; |
| } |
| ll1 = (ll1 + 1); |
| ll4 = 10; |
| ll2 = 0; |
| c = 0; |
| { |
| for(; (c < 1); c = (c + 1)) { |
| if ((ll2 >= 0)) { |
| break; |
| } |
| ll2 = (ll2 + 1); |
| tempm43 = m43; |
| ll3 = 0; |
| d = 0; |
| { |
| for(; (1 < ll4); d = (d + 1)) { |
| tempm43[(((d >= 0) & (d < 4)) ? d : 0)][(((r >= 0) & (r < 3)) ? r : 0)] = 1.0f; |
| } |
| } |
| int x_111 = (((idx >= 0) & (idx < 9)) ? idx : 0); |
| float x_113 = m43[c].y; |
| float x_115 = sums[x_111]; |
| sums[x_111] = (x_115 + x_113); |
| } |
| } |
| idx = (idx + 1); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol_inner() { |
| main_1(); |
| main_out tint_symbol_2 = main_out(x_GLF_color); |
| return tint_symbol_2; |
| } |
| |
| tint_symbol_1 tint_symbol() { |
| main_out inner_result = tint_symbol_inner(); |
| tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| out vec4 x_GLF_color_1; |
| void main() { |
| tint_symbol_1 outputs; |
| outputs = tint_symbol(); |
| x_GLF_color_1 = outputs.x_GLF_color_1; |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:46: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:46: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |