RWByteAddressBuffer buffer : register(u0, space0); | |
struct tint_symbol_1 { | |
uint3 id : SV_DispatchThreadID; | |
}; | |
void main_inner(uint3 id) { | |
buffer.Store((4u * id.x), asuint((asint(buffer.Load((4u * id.x))) + 1))); | |
} | |
[numthreads(1, 2, 3)] | |
void main(tint_symbol_1 tint_symbol) { | |
main_inner(tint_symbol.id); | |
return; | |
} |