| RWByteAddressBuffer buffer : register(u0, space0); | |
| struct tint_symbol_1 { | |
| uint3 id : SV_DispatchThreadID; | |
| }; | |
| void main_inner(uint3 id) { | |
| buffer.Store((4u * id.x), asuint((asint(buffer.Load((4u * id.x))) + 1))); | |
| } | |
| [numthreads(1, 2, 3)] | |
| void main(tint_symbol_1 tint_symbol) { | |
| main_inner(tint_symbol.id); | |
| return; | |
| } |