blob: 2d5945b1ffcab8447468870cf12d491fe83fd992 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
void textureSample_3b50bd(texture3d<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float4 res = tint_symbol.sample(tint_symbol_1, float3());
}
fragment void fragment_main(texture3d<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSample_3b50bd(tint_symbol_2, tint_symbol_3);
return;
}