#include <metal_stdlib> | |
using namespace metal; | |
void textureSample_ea7030(depthcube<float, access::sample> tint_symbol, sampler tint_symbol_1) { | |
float res = tint_symbol.sample(tint_symbol_1, float3()); | |
} | |
fragment void fragment_main(depthcube<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) { | |
textureSample_ea7030(tint_symbol_2, tint_symbol_3); | |
return; | |
} | |