blob: 3497e1566cab3d2ebfa6ae6a18549507d9ca5418 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
void textureSample_ea7030(depthcube<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float res = tint_symbol.sample(tint_symbol_1, float3());
}
fragment void fragment_main(depthcube<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSample_ea7030(tint_symbol_2, tint_symbol_3);
return;
}