blob: 9d9c3f7671d7307f63305e78bb2982fa7dafa594 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void textureStore_b706b1(texture3d<int, access::write> tint_symbol_1) {
tint_symbol_1.write(int4(), uint3(int3()));
}
float4 vertex_main_inner(texture3d<int, access::write> tint_symbol_2) {
textureStore_b706b1(tint_symbol_2);
return float4();
}
vertex tint_symbol vertex_main(texture3d<int, access::write> tint_symbol_3 [[texture(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(texture3d<int, access::write> tint_symbol_4 [[texture(0)]]) {
textureStore_b706b1(tint_symbol_4);
return;
}
kernel void compute_main(texture3d<int, access::write> tint_symbol_5 [[texture(0)]]) {
textureStore_b706b1(tint_symbol_5);
return;
}