blob: 588e727b40460d1ae0d558a8082924db23fbb470 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
fragment void tint_symbol(texture2d<float, access::sample> tint_symbol_1 [[texture(0)]], sampler tint_symbol_2 [[sampler(0)]]) {
float4 res = tint_symbol_1.gather(tint_symbol_2, float2(), int2(0), component::z);
return;
}