blob: ee162d149f57a51f3685192ddebb207dcec1cf7c [file] [log] [blame] [edit]
@group(1) @binding(0) var t : texture_2d<i32>;
@group(1) @binding(1) var s : sampler;
@stage(fragment)
fn main() {
var res : vec4<i32> = textureGather(1, t, s, vec2<f32>());
}