blob: 6f3f6d31f2a6060819cfddeaf131cda7069a22d0 [file] [log] [blame] [edit]
Texture2D<uint4> t : register(t0, space1);
SamplerState s : register(s1, space1);
void main() {
uint4 res = t.GatherBlue(s, float2(0.0f, 0.0f));
return;
}