| struct tmp_struct { |
| nmb : array<i32, 1>; |
| }; |
| |
| struct buf0 { |
| injectionSwitch : vec2<f32>; |
| }; |
| |
| @group(0) @binding(0) var<uniform> x_11 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var x_24 : array<i32, 1>; |
| var x_68 : bool = false; |
| var x_17 : i32; |
| var x_18 : i32; |
| var x_19 : i32; |
| var x_20 : i32; |
| var x_69 : bool = false; |
| var tmp_float : f32; |
| var color : vec3<f32>; |
| loop { |
| var x_25 : i32; |
| var x_101 : vec3<f32>; |
| var x_79_phi : bool; |
| var x_26_phi : i32; |
| let x_75 : f32 = x_11.injectionSwitch.y; |
| tmp_float = x_75; |
| let x_76 : vec3<f32> = vec3<f32>(x_75, x_75, x_75); |
| color = x_76; |
| x_24 = tmp_struct(array<i32, 1>(0)).nmb; |
| x_68 = false; |
| x_79_phi = false; |
| loop { |
| var x_21_phi : i32; |
| var x_25_phi : i32; |
| var x_93_phi : bool; |
| let x_79 : bool = x_79_phi; |
| x_18 = 1; |
| x_21_phi = 1; |
| loop { |
| let x_21 : i32 = x_21_phi; |
| x_25_phi = 0; |
| x_93_phi = x_79; |
| if ((x_21 > 10)) { |
| } else { |
| break; |
| } |
| let x_22 : i32 = (x_21 - 1); |
| x_19 = x_22; |
| let x_23 : i32 = x_24[x_22]; |
| if ((x_23 == 1)) { |
| x_68 = true; |
| x_17 = 1; |
| x_25_phi = 1; |
| x_93_phi = true; |
| break; |
| } |
| x_18 = x_22; |
| |
| continuing { |
| x_21_phi = x_22; |
| } |
| } |
| x_25 = x_25_phi; |
| let x_93 : bool = x_93_phi; |
| x_26_phi = x_25; |
| if (x_93) { |
| break; |
| } |
| x_68 = true; |
| x_17 = -1; |
| x_26_phi = -1; |
| break; |
| |
| continuing { |
| x_79_phi = false; |
| } |
| } |
| let x_26 : i32 = x_26_phi; |
| x_20 = x_26; |
| if ((x_26 == -1)) { |
| discard; |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| let x_100 : vec2<f32> = (vec2<f32>(x_76.y, x_76.z) + vec2<f32>(1.0, 1.0)); |
| x_101 = vec3<f32>(x_76.x, x_100.x, x_100.y); |
| color = x_101; |
| let x_103 : f32 = x_11.injectionSwitch.x; |
| if ((x_103 > 1.0)) { |
| x_69 = true; |
| break; |
| } |
| } |
| x_GLF_color = vec4<f32>(x_101.x, x_101.y, x_101.z, 1.0); |
| x_69 = true; |
| break; |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| |
| fn binarySearch_struct_tmp_struct_i1_1_1_(obj : ptr<function, tmp_struct>) -> i32 { |
| var x_112 : bool = false; |
| var x_16 : i32; |
| var one : i32; |
| var zero : i32; |
| var x_27 : i32; |
| var x_114_phi : bool; |
| var x_28_phi : i32; |
| x_114_phi = false; |
| loop { |
| var x_15_phi : i32; |
| var x_27_phi : i32; |
| var x_128_phi : bool; |
| let x_114 : bool = x_114_phi; |
| one = 1; |
| x_15_phi = 1; |
| loop { |
| let x_15 : i32 = x_15_phi; |
| x_27_phi = 0; |
| x_128_phi = x_114; |
| if ((x_15 > 10)) { |
| } else { |
| break; |
| } |
| let x_13 : i32 = (x_15 - 1); |
| zero = x_13; |
| let x_14 : i32 = (*(obj)).nmb[x_13]; |
| if ((x_14 == 1)) { |
| x_112 = true; |
| x_16 = 1; |
| x_27_phi = 1; |
| x_128_phi = true; |
| break; |
| } |
| one = x_13; |
| |
| continuing { |
| x_15_phi = x_13; |
| } |
| } |
| x_27 = x_27_phi; |
| let x_128 : bool = x_128_phi; |
| x_28_phi = x_27; |
| if (x_128) { |
| break; |
| } |
| x_112 = true; |
| x_16 = -1; |
| x_28_phi = -1; |
| break; |
| |
| continuing { |
| x_114_phi = false; |
| } |
| } |
| let x_28 : i32 = x_28_phi; |
| return x_28; |
| } |