| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct Input { |
| vec4 color; |
| }; |
| struct Output { |
| vec4 color; |
| }; |
| struct tint_symbol_3 { |
| vec4 color; |
| }; |
| struct tint_symbol_4 { |
| vec4 color; |
| }; |
| |
| Output tint_symbol_inner(Input tint_symbol_1) { |
| Output tint_symbol_5 = Output(tint_symbol_1.color); |
| return tint_symbol_5; |
| } |
| |
| tint_symbol_4 tint_symbol(tint_symbol_3 tint_symbol_2) { |
| Input tint_symbol_6 = Input(tint_symbol_2.color); |
| Output inner_result = tint_symbol_inner(tint_symbol_6); |
| tint_symbol_4 wrapper_result = tint_symbol_4(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.color = inner_result.color; |
| return wrapper_result; |
| } |
| in vec4 color; |
| out vec4 color; |
| void main() { |
| tint_symbol_3 inputs; |
| inputs.color = color; |
| tint_symbol_4 outputs; |
| outputs = tint_symbol(inputs); |
| color = outputs.color; |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:30: 'color' : redefinition |
| ERROR: 1 compilation errors. No code generated. |
| |
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| |