| SKIP: FAILED | |
| #version 310 es | |
| precision mediump float; | |
| uniform highp sampler2D x_20; | |
| void main_1() { | |
| float x_131 = texture(x_20, vec2(0.0f, 0.0f), 0.200000003f); | |
| return; | |
| } | |
| void tint_symbol() { | |
| main_1(); | |
| return; | |
| } | |
| void main() { | |
| tint_symbol(); | |
| } | |
| Error parsing GLSL shader: | |
| ERROR: 0:8: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float' | |
| ERROR: 0:8: '' : compilation terminated | |
| ERROR: 2 compilation errors. No code generated. | |