SKIP: FAILED | |
#version 310 es | |
precision mediump float; | |
uniform highp sampler2D x_20; | |
void main_1() { | |
float x_131 = texture(x_20, vec2(0.0f, 0.0f), 0.200000003f); | |
return; | |
} | |
void tint_symbol() { | |
main_1(); | |
return; | |
} | |
void main() { | |
tint_symbol(); | |
} | |
Error parsing GLSL shader: | |
ERROR: 0:8: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float' | |
ERROR: 0:8: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |