blob: a65eea9d9007dace554e37961f5d33f77a31c06a [file] [log] [blame] [edit]
#version 310 es
precision mediump float;
uniform highp usampler2D t;
void tint_symbol() {
uvec4 res = textureGather(t, vec2(0.0f, 0.0f), 3);
return;
}
void main() {
tint_symbol();
}