#include <metal_stdlib> | |
using namespace metal; | |
struct Uniforms { | |
/* 0x0000 */ uint i; | |
}; | |
struct InnerS { | |
/* 0x0000 */ int v; | |
}; | |
struct OuterS { | |
/* 0x0000 */ InnerS a1[1]; | |
}; | |
kernel void tint_symbol(device OuterS* tint_symbol_1 [[buffer(1)]], const constant Uniforms* tint_symbol_2 [[buffer(0)]]) { | |
InnerS v = {}; | |
(*(tint_symbol_1)).a1[(*(tint_symbol_2)).i] = v; | |
return; | |
} | |