struct Uniforms { | |
i : u32; | |
}; | |
struct OuterS { | |
m1 : mat2x4<f32>; | |
}; | |
@group(1) @binding(4) var<uniform> uniforms : Uniforms; | |
@stage(compute) @workgroup_size(1) | |
fn main() { | |
var s1 : OuterS; | |
s1.m1[uniforms.i] = vec4<f32>(1.0); | |
s1.m1[uniforms.i][uniforms.i] = 1.0; | |
} |