blob: 4fb7bb4df3d290586a185e70bd87d7b6c608c466 [file] [log] [blame] [edit]
type Arr = @stride(16) array<i32, 3>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
let x_25 : i32 = x_6.x_GLF_uniform_int_values[2];
a = x_25;
loop {
let x_30 : i32 = a;
if ((x_30 >= 0)) {
} else {
break;
}
let x_33 : i32 = a;
a = ((x_33 / 2) - 1);
}
let x_36 : i32 = a;
let x_38 : i32 = x_6.x_GLF_uniform_int_values[0];
if ((x_36 == -(x_38))) {
let x_45 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_48 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_51 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_54 : i32 = x_6.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_45), f32(x_48), f32(x_51), f32(x_54));
} else {
let x_58 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_59 : f32 = f32(x_58);
x_GLF_color = vec4<f32>(x_59, x_59, x_59, x_59);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}