| type Arr = @stride(16) array<i32, 3>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : i32; |
| let x_25 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| a = x_25; |
| loop { |
| let x_30 : i32 = a; |
| if ((x_30 >= 0)) { |
| } else { |
| break; |
| } |
| let x_33 : i32 = a; |
| a = ((x_33 / 2) - 1); |
| } |
| let x_36 : i32 = a; |
| let x_38 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| if ((x_36 == -(x_38))) { |
| let x_45 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_48 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_51 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_54 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_45), f32(x_48), f32(x_51), f32(x_54)); |
| } else { |
| let x_58 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_59 : f32 = f32(x_58); |
| x_GLF_color = vec4<f32>(x_59, x_59, x_59, x_59); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |