| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct tint_padded_array_element { |
| float el; |
| }; |
| struct buf0 { |
| tint_padded_array_element x_GLF_uniform_float_values[2]; |
| }; |
| |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| layout (binding = 0) uniform buf0_1 { |
| tint_padded_array_element x_GLF_uniform_float_values[2]; |
| } x_8; |
| |
| void main_1() { |
| float a = 0.0f; |
| float b = 0.0f; |
| float c = 0.0f; |
| a = -1.0f; |
| b = 1.700000048f; |
| c = pow(a, b); |
| float x_30 = c; |
| x_GLF_color = vec4(x_30, x_30, x_30, x_30); |
| if (((a == -1.0f) & (b == 1.700000048f))) { |
| float x_41 = x_8.x_GLF_uniform_float_values[0].el; |
| float x_43 = x_8.x_GLF_uniform_float_values[1].el; |
| float x_45 = x_8.x_GLF_uniform_float_values[1].el; |
| float x_47 = x_8.x_GLF_uniform_float_values[0].el; |
| x_GLF_color = vec4(x_41, x_43, x_45, x_47); |
| } else { |
| float x_50 = x_8.x_GLF_uniform_float_values[0].el; |
| x_GLF_color = vec4(x_50, x_50, x_50, x_50); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol_inner() { |
| main_1(); |
| main_out tint_symbol_2 = main_out(x_GLF_color); |
| return tint_symbol_2; |
| } |
| |
| tint_symbol_1 tint_symbol() { |
| main_out inner_result = tint_symbol_inner(); |
| tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| out vec4 x_GLF_color_1; |
| void main() { |
| tint_symbol_1 outputs; |
| outputs = tint_symbol(); |
| x_GLF_color_1 = outputs.x_GLF_color_1; |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:25: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:25: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |